using System;
using System.Data;
using System.Threading;
using System.Collections.Generic;
using Woodpecker.Storage;
using Woodpecker.Specialized.Text;
using Woodpecker.Net.Game.Messages;
using Woodpecker.Game.Items;
using Woodpecker.Game.Items.Pets;
using Woodpecker.Game.Rooms.Units;
using Woodpecker.Game.Rooms.Pathfinding;
namespace Woodpecker.Game.Rooms.Instances.Interaction
{
public partial class flatReactor : roomReactor
{
}
public class soundMachineReactor : Reactor
{
#region Target methods
///
/// 218 - "CZ"
///
public void SAVESONG()
{
}
///
/// 219 - "C["
///
public void INSERT_SOUND_PACKAGE()
{
}
///
/// 220 - "C\"
///
public void EJECT_SOUND_PACKAGE()
{
}
#endregion
}
}
namespace Woodpecker.Game.Rooms.Instances
{
public partial class roomInstance
{
#region Fields
///
/// The database ID of the soundmachine item that is currently placed in this room instance.
///
private int mSoundMachineID;
///
/// The database ID of the soundmachine item that is currently placed in this room instance.
///
public int soundMachineID
{
get { return mSoundMachineID; }
}
#endregion
#region Methods
#endregion
}
}