/* Thor Server Project Copyright 2008 Joe Hegarty This file is part of The Thor Server Project. The Thor Server Project is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The Thor Server Project is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with The Thor Server Project. If not, see . */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ThorServer.Game.Rooms { public class RoomInfo { public int RoomID; public string RoomName; public string RoomDescription; public string RoomStatus; public int RoomOwner = 0; public int RoomType; public int RoomCategory; public string TypeName; public string RoomModel; public string DefaultHeightmap; public int StartX; public int StartY; public int StartZ; public bool GuestRoom; public int MaxUsers; public int Wallpaper; public int Floor; public string ReactorType; public string CCTs; public bool IsGuestRoom; public int SuperUsers; public int ShowOwner; public int UserType; public string Password; public int CurrentUsers; public float MaxAscend; public float MaxDescend; } public class RoomCategory { public int CategoryID; public string CategoryName; public int ParentCategory; public int RoomCategoryType; public int CanTrade; public bool IsVisible; public bool PlayerCategory; public bool SystemCategory; } }