/* Thor Server 2.0 Project - Codenamed "Stockholm" Copyright 2008 - 2009 Joe Hegarty This file is part of The Thor Server 2.0 Project - Codenamed "Stockholm". The Thor Server 2.0 Project - Codenamed "Stockholm" is free software: you can redistribute it and/or modify it under the terms of the Microsoft Public License The Thor Server Project is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Microsoft Public License for more details. You should have received a copy of the Microsoft Public License along with The Thor Server Project. If not, see http://www.opensource.org/licenses/ms-pl.html */ using System; using StockholmLibrary.Net; using StockholmLibrary.Data; namespace StockholmLibrary.Game.Packets.Server { //------------------------------------ public class UserObjectPacket : ServerPacket { private User _user; //********************************************** public UserObjectPacket(User user) { _packetType = EServerPacket.USER_OBJECT; _user = user; } //********************************************** protected override void SerialiseBody() { WriteStringAssignment("name", _user.Username); WriteStringAssignment("figure", _user.Figure); WriteStringAssignment("sex", _user.Sex); WriteStringAssignment("customData", _user.Motto); WriteStringAssignment("ph_tickets", _user.Tickets); WriteStringAssignment("ph_film", _user.Film); WriteStringAssignment("ph_figure", _user.PoolFigure); WriteStringAssignment("directMail", 0); } } }