/* Thor Server 2.0 Project - Codenamed "Stockholm" Copyright 2008 - 2009 Joe Hegarty This file is part of The Thor Server 2.0 Project - Codenamed "Stockholm". The Thor Server 2.0 Project - Codenamed "Stockholm" is free software: you can redistribute it and/or modify it under the terms of the Microsoft Public License The Thor Server Project is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Microsoft Public License for more details. You should have received a copy of the Microsoft Public License along with The Thor Server Project. If not, see http://www.opensource.org/licenses/ms-pl.html */ using System; using StockholmLibrary.Net; namespace StockholmLibrary.Game.Packets.Server { //------------------------------------ public class RoomPropertyPacket : ServerPacket { private string _property; private int _value; //********************************************** public RoomPropertyPacket(string property, int value) { _packetType = EServerPacket.ROOM_PROPERTY; _property = property; _value = value; } //********************************************** protected override void SerialiseBody() { WriteStringRaw(_property); WriteByte(0x2F); // / WriteStringInt(_value); } } }