/* Thor Server 2.0 Project - Codenamed "Stockholm" Copyright 2008 - 2009 Joe Hegarty This file is part of The Thor Server 2.0 Project - Codenamed "Stockholm". The Thor Server 2.0 Project - Codenamed "Stockholm" is free software: you can redistribute it and/or modify it under the terms of the Microsoft Public License The Thor Server Project is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Microsoft Public License for more details. You should have received a copy of the Microsoft Public License along with The Thor Server Project. If not, see http://www.opensource.org/licenses/ms-pl.html */ using System; using StockholmLibrary.Net; namespace StockholmLibrary.Game.Packets.Server { //------------------------------------ public class AccountUpdatedPacket : ServerPacket { public enum ErrorCode : byte { Ok = 0, NegativePasswordMatch = 1, NegativeDobMatch = 2 } private ErrorCode _error; //********************************************** public AccountUpdatedPacket(ErrorCode error) { _packetType = EServerPacket.ACCOUNT_UPDATED; _error = error; } //********************************************** protected override void SerialiseBody() { WriteStringInt((int)_error); } } }