/* Thor Server 2.0 Project - Codenamed "Stockholm" Copyright 2008 - 2009 Joe Hegarty This file is part of The Thor Server 2.0 Project - Codenamed "Stockholm". The Thor Server 2.0 Project - Codenamed "Stockholm" is free software: you can redistribute it and/or modify it under the terms of the Microsoft Public License The Thor Server Project is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Microsoft Public License for more details. You should have received a copy of the Microsoft Public License along with The Thor Server Project. If not, see http://www.opensource.org/licenses/ms-pl.html */ using System; using System.Collections.Generic; using StockholmLibrary.Game.Flats; using StockholmLibrary.Game.Sessions; using StockholmLibrary.Game.Packets.Client; using StockholmLibrary.Game.Packets.Server; using StockholmLibrary.Net; using StockholmLibrary.Util; namespace StockholmLibrary.Game.Entities.Components { //------------------------------------ public class ECWallpaper : EntityComponent { private int _wallpaperId; //********************************************** private int WallpaperId { get { return _wallpaperId; } } //********************************************** public override void FlatInitiailise(Flat flat) { _wallpaperId = flat.Room.WallpaperID == null ? 0 : (int)flat.Room.WallpaperID; } //********************************************** public override void UserInitiailise(Session userSession) { userSession.Peer.EnqueuePacket(new RoomPropertyPacket("wallpaper", _wallpaperId)); } } }