using System; using System.Collections.Generic; using System.Linq; using System.Text; using byteEmu.Engine.Messages; namespace byteEmu.Engine.Client { public static class GameClient { public static ClientMessage clientMessage; public static ServerMessage SendHotelAlert(string Text) { ServerMessage HotelAlert = new ServerMessage(OutgoingPackets.HotelMessage); HotelAlert.AppendString(Text); HotelAlert.AppendBoolean(false); HotelAlert.AppendBoolean(false); return HotelAlert; } } }