using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mango.Rooms.Avatar { enum AvatarEffect { GLOW, BLUE_SKATEBOARD, BLUE_CAR, SPARKLE, TORCH, ROCKET, BUTTERFLIES, FIREFLIES, LOVE_HEARTS, FLIES, GREEN_GLOW, FROZEN, GHOST, PINK_SKATEBOARD, YELLOW_SKATEBOARD, MICROPHONE, PINK_CAR, YELLOW_CAR, POLICE_CAR, AMBULANCE_CAR, BLUE_SPORTS_CAR, YELLOW_SPORTS_CAR, FLOATING_GREEN_GLOW, RAINING, FIRE, FIRE_STAFF, KNIGHT_HELMET_WITH_SWORD, SWIMMING_IN_WATER, SWIMMING_IN_WATER2, PADDLING_IN_WATER, TIGER, DESPICABLE_ME_MINION_EYE, BANZAI_PURPLE, BANZAI_GREEN, BANZAI_BLUE, BANZAI_YELLOW, PADDLING_GREEN_WATER, MALE_ICE_SKATES, FEMALE_ICE_SKATES, FREEZE_GAME_RED_HELMET, FREEZE_GAME_GREEN_HELMET, FREEZE_GAME_WHITE_HELMET, FREEZE_GAME_BLACK_HELMET, SIMS_DIAMOND, FLOATING_SPARKLING_GLOW, // 45 FLOATING_SPARKLING_GLOW2, // 46 MEGAMIND_BLUE_FACE, // 47 DOG_CAR, // 48 FREEZE_GAME_RED_HELMET_GLOWING, // 49 FREEZE_GAME_GREEN_HELMET_GLOWING, // 50 FREEZE_GAME_WHITE_HELMET_GLOWING, // 51 FREEZE_GAME_BLACK_HELMET_GLOWING, // 52 BIRDIES_OVER_HEAD, BUNNY_CAR, BLUE_MALE_ROLLER_SKATES, PINK_FEMALE_ROLLER_SKATES, SLOWLY_GLOWING, SLOWLY_GLOWING2, PULSATING_GLOW, CROCODILE_HEAD, BIG_YELLOW_STARS_OVER_HEAD, BIG_PURPLE_STARS_OVER_HEAD, BIG_PINK_STARS_OVER_HEAD, CANDLE, MOBILE_PHONE_RINGING, RED_GLOWING_WAND, RIO_BIRD, BUNNY_RUN, RED_VROOM_CAR, PANDA, BLACK_SKATEBOARD, BLACK_SKATEBOARD2, RED_LOLLIPOP_HEAD, COLOUR_FLOWERS_AROUND_NECK, COLOUR_FLOWERS_AROUND_NECK2, // 75 COLOUR_FLOWERS_AROUND_NECK3, HORSE_SADDLE, PERRI, PURPLE_ALIEN, HALLOWEEN_MOUTH_FACE, HALLOWEEN_GREEN_HEAD, HALLOWEEN_MASK, HALLOWEEN_MASK2, HALLOWEEN_FACE_MUMMY, PUMPKIN_HEAD, POTATO_SACK_MASK, WAREWOLF_MASK, HALLOWEEN_GREEN_MASK, HALLOWEEN_KNIFE_THROUGH_BODY, BUTTERFLY_WINGS, GHOSTLY_BUTTERFLY_WINGS, GHOST_COVER } }