using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mango.Communication.Packets.Outgoing.Quests { class QuestCompletedComposer:ServerPacket { public QuestCompletedComposer() : base(ServerPacketHeadersNew.QuestCompletedComposer) { base.WriteString("Category"); base.WriteInteger(1); // Like order number i guess base.WriteInteger(2); // Amount in the category base.WriteInteger(3); // Reward Type base.WriteInteger(1); base.WriteBoolean(false); // Already started base.WriteString("find_someone"); // Action name base.WriteString(""); // Data bit? base.WriteInteger(10); // Reward base.WriteString(""); // Name base.WriteInteger(2); // User progress base.WriteInteger(10); // Goal progress base.WriteInteger(0); // Unlock in... (in seconds) base.WriteString(""); base.WriteString(""); base.WriteBoolean(true); base.WriteBoolean(true); // Activate next quest window } } }