using Mango.Players; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mango.Communication.Packets.Outgoing.Moderation { class ModeratorUserChatlogComposer : ServerPacket { public ModeratorUserChatlogComposer(PlayerData Data) : base(ServerPacketHeadersNew.ModeratorUserChatlogComposer) { base.WriteInteger(Data.Id); base.WriteString(Data.Username); base.WriteInteger(1); // Room Visits Count { base.WriteBoolean(false); // Public room base.WriteInteger(5); // Room Id base.WriteString("HALLO"); // Room Name base.WriteInteger(1); // Chatlogs Count { base.WriteInteger(1); // Some time thing? base.WriteInteger(Data.Id); // UserId of message base.WriteString(Data.Username); // Username of message base.WriteString("LOL"); // Message } } } } }