using System;
using System.Collections.Generic;
using Woodpecker.Sessions;
using Woodpecker.Game.Users;
using Woodpecker.Game.Rooms.Units;
using Woodpecker.Game.Items.Bots;
using Woodpecker.Specialized.Fun;
namespace Woodpecker.Game.Rooms.Instances.Interaction
{
public partial class roomReactor : Reactor
{
#region Methods
///
/// Tries to process a given chat message and checks if the current room bot should respond.
///
/// The chat message to process.
private void handleBotResponse(string Text)
{
if (Session.roomInstance.getRoomBot(Session.roomID) != null)
{
roomUser Me = Session.roomInstance.getRoomUser(Session.ID);
roomUser Bot = Session.roomInstance.getRoomBot(Session.roomID);
if (Bot != null)
{
BotResponse bResponse = Bot.bInfo.GetResponse(Text);
if (bResponse != null)
{
if (bResponse.ResponseText != null && bResponse.ResponseType != null)
switch (bResponse.ResponseType)
{
case "say":
Session.roomInstance.sendTalk(Bot.ID, Bot.X, Bot.Y, bResponse.ResponseText);
break;
case "shout":
Session.roomInstance.sendShout(Bot.ID, Bot.X, Bot.Y, bResponse.ResponseText);
break;
}
if (bResponse.ServeId != 0)
{
Items.carryItemHelper.setHandItem(ref Me, bResponse.ServeId.ToString());
}
}
}
}
/*if (Bot != null)
if (Bot.bInfo.triggerResponse != null)
foreach (KeyValuePair pair in Bot.bInfo.triggerResponse)
if (Text.ToLower().Contains(pair.Key))
{
if (pair.Value.Contains("}"))
{
String[] pairArgs = pair.Value.Split('}');
Items.carryItemHelper.setHandItem(ref Me, pairArgs[0]);
Session.roomInstance.sendShout(Bot.ID, Bot.X, Bot.Y, pairArgs[1]);
}
else
{
Session.roomInstance.sendShout(Bot.ID, Bot.X, Bot.Y, pair.Value);
}
break;
}
}*/
}
#endregion
}
}