using System; using System.Data; using System.Threading; using System.Collections.Generic; using Woodpecker.Storage; using Woodpecker.Specialized.Text; using Woodpecker.Net.Game.Messages; using Woodpecker.Game.Items; using Woodpecker.Game.Items.Pets; using Woodpecker.Game.Rooms.Units; using Woodpecker.Game.Rooms.Pathfinding; namespace Woodpecker.Game.Rooms.Instances.Interaction { public partial class flatReactor : roomReactor { } public class soundMachineReactor : Reactor { #region Target methods /// /// 218 - "CZ" /// public void SAVESONG() { } /// /// 219 - "C[" /// public void INSERT_SOUND_PACKAGE() { } /// /// 220 - "C\" /// public void EJECT_SOUND_PACKAGE() { } #endregion } } namespace Woodpecker.Game.Rooms.Instances { public partial class roomInstance { #region Fields /// /// The database ID of the soundmachine item that is currently placed in this room instance. /// private int mSoundMachineID; /// /// The database ID of the soundmachine item that is currently placed in this room instance. /// public int soundMachineID { get { return mSoundMachineID; } } #endregion #region Methods #endregion } }