using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Uber.HabboHotel.Users.Inventory { class AvatarEffect { public int EffectId; public int TotalDuration; public bool Activated; public double StampActivated; public int TimeLeft { get { if (!Activated) { return -1; } double diff = UberEnvironment.GetUnixTimestamp() - StampActivated; if (diff >= TotalDuration) { return 0; } return (int)(TotalDuration - diff); } } public Boolean HasExpired { get { if (TimeLeft == -1) { return false; } if (TimeLeft <= 0) { return true; } return false; } } public AvatarEffect(int EffectId, int TotalDuration, bool Activated, double ActivateTimestamp) { this.EffectId = EffectId; this.TotalDuration = TotalDuration; this.Activated = Activated; this.StampActivated = ActivateTimestamp; } public void Activate() { this.Activated = true; this.StampActivated = UberEnvironment.GetUnixTimestamp(); } } }