using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Uber.Messages { partial class GameClientMessageHandler { public void OpenQuests() { Session.SendMessage(UberEnvironment.GetGame().GetQuestManager().SerializeQuestList(Session)); } public void StartQuest() { uint QuestId = Request.PopWiredUInt(); if (QuestId <= 0) { return; } UberEnvironment.GetGame().GetQuestManager().HandleQuest(QuestId, Session); } public void StopQuest() { UberEnvironment.GetGame().GetQuestManager().HandleQuest(0, Session); } public void AcceptNew() { UberEnvironment.GetGame().GetQuestManager().ActivateNextQuest(Session); } public void RegisterQuests() { RequestHandlers[3101] = new RequestHandler(OpenQuests); RequestHandlers[3102] = new RequestHandler(StartQuest); RequestHandlers[3106] = new RequestHandler(StopQuest); RequestHandlers[3107] = new RequestHandler(AcceptNew); } } }