using System; using System.Collections.Generic; using System.Linq; using System.Text; using Uber.Storage; using Uber.Messages; using Uber.HabboHotel.GameClients; using Uber.HabboHotel.Pathfinding; using Uber.HabboHotel.Rooms; namespace Uber.HabboHotel.Items.Interactors { class InteractorLoveShuffler : FurniInteractor { public override void OnPlace(GameClient Session, RoomItem Item) { Item.ExtraData = "-1"; } public override void OnRemove(GameClient Session, RoomItem Item) { Item.ExtraData = "-1"; } public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights) { if (!UserHasRights) { return; } if (Item.ExtraData != "0") { Item.ExtraData = "0"; Item.UpdateState(false, true); Item.ReqUpdate(10); } } } }