using System; using System.Collections.Generic; using System.Linq; using System.Text; using Uber.Storage; using Uber.Messages; using Uber.HabboHotel.GameClients; using Uber.HabboHotel.Pathfinding; using Uber.HabboHotel.Rooms; namespace Uber.HabboHotel.Items.Interactors { class InteractorDice : FurniInteractor { public override void OnPlace(GameClient Session, RoomItem Item) { } public override void OnRemove(GameClient Session, RoomItem Item) { if (Item.ExtraData == "-1") { Item.ExtraData = "0"; Item.UpdateState(); } } public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights) { RoomUser User = Item.GetRoom().GetRoomUserByHabbo(Session.GetHabbo().Id); if (User == null) { return; } if (Item.GetRoom().TilesTouching(Item.X, Item.Y, User.X, User.Y)) { if (Item.ExtraData != "-1") { if (Request == -1) { Item.ExtraData = "0"; Item.UpdateState(); } else { Item.ExtraData = "-1"; Item.UpdateState(false, true); Item.ReqUpdate(4); } } } else { User.MoveTo(Item.SquareInFront); } } } }