using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using Uber.Storage; using Uber.Messages; using Uber.HabboHotel.GameClients; using Uber.HabboHotel.Pathfinding; using Uber.HabboHotel.Rooms; namespace Uber.HabboHotel.Items.Interactors { abstract class FurniInteractor { public abstract void OnPlace(GameClient Session, RoomItem Item); public abstract void OnRemove(GameClient Session, RoomItem Item); public abstract void OnTrigger(GameClient Session, RoomItem Item, int Request, Boolean UserHasRights); } }