namespace  { using ; using †; using System; internal class  { internal int ; internal int ; internal int ; internal int ; internal byte ; internal double ; internal string ; public (int ID, int tID, int X, int Y, int Z, double H, string Var) { this. = ID; this. = tID; this. = X; this. = Y; this. = Convert.ToByte(Z); this. = H; this. = Var; } public override string ToString() { .  = .(this.); if (. == "song_disk") { return string.Concat(new object[] { this..ToString(), Convert.ToChar(2), ., Convert.ToChar(2), œ.€(this.), œ.€(this.), œ.€(.), œ.€(.), œ.€(this.), this..ToString().Replace(",", "."), Convert.ToChar(2), ., Convert.ToChar(2), Convert.ToChar(2), this., Convert.ToChar(2) }); } return string.Concat(new object[] { this..ToString(), Convert.ToChar(2), ., Convert.ToChar(2), œ.€(this.), œ.€(this.), œ.€(.), œ.€(.), œ.€(this.), this..ToString().Replace(",", "."), Convert.ToChar(2), ., Convert.ToChar(2), Convert.ToChar(2), "H", this., Convert.ToChar(2) }); } internal string Sprite { get { return .(this.).; } } } }