namespace Otaku.Virtual.Rooms.Games { using Otaku.Virtual.Users; using System; internal class gamePlayer { internal bool bbColorTile; internal bool enteringGame; internal Otaku.Virtual.Rooms.Games.Game Game; internal int goalX; internal int goalY; internal int H; internal int roomUID; internal int Score; internal int teamID; internal virtualUser User; internal int X; internal int Y; internal int Z; internal gamePlayer(virtualUser User, int roomUID, Otaku.Virtual.Rooms.Games.Game Game) { this.User = User; this.roomUID = roomUID; this.Game = Game; this.teamID = -1; } internal void sendData(string Data) { try { this.User.sendData(Data); } catch { } } } }