namespace Holo.Socketservers { using Holo; using Holo.Virtual.Users; using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; public static class gameSocketServer { private static int _acceptedConnections; private static HashSet _activeConnections; private static int _maxConnections; private static int _Port; private static Socket socketHandler; private static void connectionRequest(IAsyncResult iAr) { try { int item = 0; for (int i = 1; i < _maxConnections; i++) { if (!_activeConnections.Contains(i)) { item = i; break; } } if (item > 0) { Socket connectionSocket = ((Socket) iAr.AsyncState).EndAccept(iAr); Out.WriteLine(string.Concat(new object[] { "Connessione accettata [", item, "] da ", connectionSocket.RemoteEndPoint.ToString().Split(new char[] { ':' })[0] })); _activeConnections.Add(item); _acceptedConnections++; virtualUser user = new virtualUser(item, connectionSocket); } } catch { } socketHandler.BeginAccept(new AsyncCallback(gameSocketServer.connectionRequest), socketHandler); } internal static void freeConnection(int connectionID) { if (_activeConnections.Contains(connectionID)) { _activeConnections.Remove(connectionID); Out.WriteLine("Connessione siglata [" + connectionID + "] libera."); } } internal static bool Init(int bindPort, int maxConnections) { _Port = bindPort; _maxConnections = maxConnections; _activeConnections = new HashSet(); socketHandler = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); Out.WriteLine("Avvio del server di gioco asincrono sulla porta " + bindPort + "..."); try { socketHandler.Bind(new IPEndPoint(IPAddress.Any, bindPort)); socketHandler.Listen(0x19); socketHandler.BeginAccept(new AsyncCallback(gameSocketServer.connectionRequest), socketHandler); Out.WriteLine("Server di gioco asincrono avviato sulla porta " + bindPort); Out.WriteLine("Massimo di connessioni simultane " + maxConnections); return true; } catch { Out.WriteError("Errore durante il tentativo di avvio del server di gioco sulla porta " + bindPort); Out.WriteError("Porta " + bindPort + " invalida o gi\x00e0 occupata."); return false; } } internal static int acceptedConnections { get { return _acceptedConnections; } } internal static int maxConnections { get { return _maxConnections; } set { _maxConnections = value; } } } }