using System; namespace Ion.HabboHotel.Client { public partial class ClientMessageHandler { /// /// 15 - "@O" /// private void FriendListUpdate() { } /// /// 33 - "@a" /// private void SendMsg() { bool status = Request.PopWiredBoolean(); string sText = Request.PopFixedString(); } /// /// 34 - "@b" /// private void SendRoomInvite() { } /// /// 37 - "@e" /// private void AcceptBuddy() { } /// /// 38 - "@f" /// private void DeclineBuddy() { } /// /// 39 - "@g" /// private void RequestBuddy() { } /// /// 40 - "@h" /// private void RemoveBuddy() { } /// /// 41 - "@i" /// private void HabboSearch() { string sName = Request.PopFixedString(); } /// /// 233 - "Ci" /// private void GetBuddyRequests() { Response.Initialize(ResponseOpcodes.BuddyRequests); // "Dz" Response.AppendInt32(3); // Amount Response.AppendInt32(3); // Amount Response.AppendInt32(123456); // User ID Response.AppendString("HybridCore.NET"); Response.AppendString("5"); // Request ID Response.AppendInt32(123423); // User ID Response.AppendString("Jordan"); Response.AppendString("7"); // Request ID Response.AppendInt32(1234231337); // User ID Response.AppendString("Nillus"); Response.AppendString("12"); // Request ID SendResponse(); } /// /// 262 - "DF" /// private void FollowFriend() { } /// /// Registers the request handlers for the in-game messenger. ('Console') /// public void RegisterMessenger() { mRequestHandlers[15] = new RequestHandler(FriendListUpdate); mRequestHandlers[33] = new RequestHandler(SendMsg); mRequestHandlers[34] = new RequestHandler(SendRoomInvite); mRequestHandlers[37] = new RequestHandler(AcceptBuddy); mRequestHandlers[38] = new RequestHandler(DeclineBuddy); mRequestHandlers[39] = new RequestHandler(RequestBuddy); mRequestHandlers[40] = new RequestHandler(RemoveBuddy); mRequestHandlers[41] = new RequestHandler(HabboSearch); mRequestHandlers[233] = new RequestHandler(GetBuddyRequests); mRequestHandlers[262] = new RequestHandler(FollowFriend); } } }