using System;
namespace Ion.HabboHotel.Client
{
public partial class ClientMessageHandler
{
///
/// 15 - "@O"
///
private void FriendListUpdate()
{
}
///
/// 33 - "@a"
///
private void SendMsg()
{
bool status = Request.PopWiredBoolean();
string sText = Request.PopFixedString();
}
///
/// 34 - "@b"
///
private void SendRoomInvite()
{
}
///
/// 37 - "@e"
///
private void AcceptBuddy()
{
}
///
/// 38 - "@f"
///
private void DeclineBuddy()
{
}
///
/// 39 - "@g"
///
private void RequestBuddy()
{
}
///
/// 40 - "@h"
///
private void RemoveBuddy()
{
}
///
/// 41 - "@i"
///
private void HabboSearch()
{
string sName = Request.PopFixedString();
}
///
/// 233 - "Ci"
///
private void GetBuddyRequests()
{
Response.Initialize(ResponseOpcodes.BuddyRequests); // "Dz"
Response.AppendInt32(3); // Amount
Response.AppendInt32(3); // Amount
Response.AppendInt32(123456); // User ID
Response.AppendString("HybridCore.NET");
Response.AppendString("5"); // Request ID
Response.AppendInt32(123423); // User ID
Response.AppendString("Jordan");
Response.AppendString("7"); // Request ID
Response.AppendInt32(1234231337); // User ID
Response.AppendString("Nillus");
Response.AppendString("12"); // Request ID
SendResponse();
}
///
/// 262 - "DF"
///
private void FollowFriend()
{
}
///
/// Registers the request handlers for the in-game messenger. ('Console')
///
public void RegisterMessenger()
{
mRequestHandlers[15] = new RequestHandler(FriendListUpdate);
mRequestHandlers[33] = new RequestHandler(SendMsg);
mRequestHandlers[34] = new RequestHandler(SendRoomInvite);
mRequestHandlers[37] = new RequestHandler(AcceptBuddy);
mRequestHandlers[38] = new RequestHandler(DeclineBuddy);
mRequestHandlers[39] = new RequestHandler(RequestBuddy);
mRequestHandlers[40] = new RequestHandler(RemoveBuddy);
mRequestHandlers[41] = new RequestHandler(HabboSearch);
mRequestHandlers[233] = new RequestHandler(GetBuddyRequests);
mRequestHandlers[262] = new RequestHandler(FollowFriend);
}
}
}