using System; using System.Collections.Generic; using Snowlight.Util; namespace Snowlight.Game.Misc { public class DrinkSet { private int mId; private List mDrinks; public int Id { get { return mId; } } public DrinkSet(int Id, List Drinks) { mId = Id; mDrinks = Drinks; } public int GetRandomDrink() { return mDrinks[RandomGenerator.GetNext(0, mDrinks.Count - 1)]; } } }