using System; using Snowlight.Game.Pets; namespace Snowlight.Communication.Outgoing { public static class RoomPetUpdateComposer { public static ServerMessage Compose(uint DisplayId, Pet Pet) { ServerMessage Message = new ServerMessage(OpcodesOut.ROOM_PET_UPDATE); Message.AppendInt32(9); Message.AppendUInt32(DisplayId); Message.AppendUInt32(DisplayId); Message.AppendStringWithBreak(Pet.Name); Message.AppendInt32(Pet.Type); Message.AppendInt32(Pet.Race); Message.AppendStringWithBreak(Pet.ColorCode); return Message; } } }