using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Blizzard.HabboHotel.Users { class EffectsInventory { internal void ShowEffect(Habbo User, int EffectId) { User.CurrentEffect = EffectId; ServerMessage Effect = new ServerMessage("Ge"); Effect.AddInt(User.VirtualId); Effect.AddInt(EffectId); StaticGame.SendPacketToAllRoom(User, Effect); } internal ServerMessage ServerShowEffect(Habbo User, int EffectId) { User.CurrentEffect = EffectId; ServerMessage Effect = new ServerMessage("Ge"); Effect.AddInt(User.VirtualId); Effect.AddInt(EffectId); return Effect; } } }