using System; namespace Snowlight.Communication.Outgoing { public static class RoomUserCarryComposer { public static ServerMessage Compose(uint ActorId, int CarryItemId) { ServerMessage Message = new ServerMessage(OpcodesOut.ROOM_USER_CARRY); Message.AppendUInt32(ActorId); Message.AppendInt32(CarryItemId); // GbIsIkyN return Message; } } }