using System; using System.Collections.Generic; namespace SnowLight.Game.Misc { public static class ChatEmotions { public static Dictionary mEmotions; public static void Initialize() { mEmotions = new Dictionary(); mEmotions.Add(":)", 1); mEmotions.Add(":d", 1); mEmotions.Add("(:", 1); mEmotions.Add(">:(", 2); mEmotions.Add(":@", 2); mEmotions.Add(":o", 3); mEmotions.Add(":(", 4); mEmotions.Add(":'(", 4); } public static int GetEmotionForText(string InputText) { foreach (KeyValuePair Emotion in mEmotions) { if (InputText.ToLower().Contains(Emotion.Key.ToLower())) { return Emotion.Value; } } return 0; } } }