using System; using SnowLight.Specialized; namespace SnowLight.Game.Items { public class StaticObject { private string mName; private Vector2 mPosition; private int mHeight; private int mRotation; private bool mIsSeat; public string Name { get { return mName; } } public Vector2 Position { get { return mPosition; } } public int Height { get { return mHeight; } } public int Rotation { get { return mRotation; } } public bool IsSeat { get { return mIsSeat; } } public StaticObject(string Name, Vector2 Position, int Height, int Rotation, bool IsSeat) { mName = Name; mPosition = Position; mHeight = Height; mRotation = Rotation; mIsSeat = IsSeat; } } }