using System; using System.Collections.Generic; using SnowLight.Game.Sessions; using SnowLight.Game.Rooms; using SnowLight.Specialized; using SnowLight.Storage; using SnowLight.Game.Misc; namespace SnowLight.Game.Items.DefaultBehaviorHandlers { public static class GateHandler { public static void Register() { ItemEventDispatcher.RegisterEventHandler(ItemBehavior.Gate, new ItemEventHandler(HandleFixedGateSwitch)); ItemEventDispatcher.RegisterEventHandler(ItemBehavior.OneWayGate, new ItemEventHandler(HandleOneWayGate)); } private static bool HandleFixedGateSwitch(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData) { switch (Event) { case ItemEventType.Interact: if (!Instance.CheckUserRights(Session)) { return true; } List GateTiles = Instance.CalculateAffectedTiles(Item, Item.RoomPosition.GetVector2(), Item.RoomRotation); foreach (Vector2 Tile in GateTiles) { if (Instance.GetActorsOnPosition(Tile).Count > 0) { return true; } } int CurrentState = 0; int.TryParse(Item.Flags, out CurrentState); Item.Flags = (CurrentState == 0 ? 1 : 0).ToString(); Item.DisplayFlags = Item.Flags; RoomManager.MarkWriteback(Item, true); Item.BroadcastStateUpdate(Instance); Instance.RegenerateRelativeHeightmap(); break; } return true; } private static bool HandleOneWayGate(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData) { switch (Event) { case ItemEventType.InstanceLoaded: case ItemEventType.Moved: case ItemEventType.Placed: if (Item.DisplayFlags != "0") { Item.DisplayFlags = "0"; Item.BroadcastStateUpdate(Instance); } foreach (uint ActorId in Item.TemporaryInteractionReferenceIds.Values) { RoomActor ActorToUnlock = Instance.GetActor(ActorId); if (ActorToUnlock != null) { ActorToUnlock.UnblockWalking(); } } Item.TemporaryInteractionReferenceIds.Clear(); break; case ItemEventType.Interact: RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId); if (Actor == null) { break; } if (Actor.Position.X != Item.SquareInFront.X || Actor.Position.Y != Item.SquareInFront.Y) { Actor.MoveToItemAndInteract(Item, RequestData); break; } if (Item.TemporaryInteractionReferenceIds.Count == 0 && Instance.IsValidStep(Item.RoomPosition.GetVector2(), Item.SquareBehind, true) && Item.DisplayFlags == "0") { Actor.BlockWalking(); Actor.MoveTo(Item.RoomPosition.GetVector2(), true, true, true); Item.TemporaryInteractionReferenceIds.Add(1, Actor.Id); Item.RequestUpdate(1); } break; case ItemEventType.UpdateTick: RoomActor UpdateActor = null; if (Item.TemporaryInteractionReferenceIds.ContainsKey(1)) { UpdateActor = Instance.GetActor(Item.TemporaryInteractionReferenceIds[1]); } if (UpdateActor == null || !Instance.IsValidStep(Item.RoomPosition.GetVector2(), Item.SquareBehind, true) || ((UpdateActor.Position.X != Item.RoomPosition.X || UpdateActor.Position.Y != Item.RoomPosition.Y) && (UpdateActor.Position.X != Item.SquareInFront.X || UpdateActor.Position.Y != Item.SquareInFront.Y))) { if (Item.DisplayFlags != "0") { Item.DisplayFlags = "0"; Item.BroadcastStateUpdate(Instance); } if (Item.TemporaryInteractionReferenceIds.Count > 0) { Item.TemporaryInteractionReferenceIds.Clear(); } if (UpdateActor != null) { UpdateActor.UnblockWalking(); } break; } Item.DisplayFlags = "1"; Item.BroadcastStateUpdate(Instance); UpdateActor.MoveTo(Item.SquareBehind, true, true, true); Item.RequestUpdate(2); break; } return true; } } }