using System; using SnowLight.Game.Sessions; using SnowLight.Game.Rooms; using SnowLight.Game.Pathfinding; using SnowLight.Game.Misc; namespace SnowLight.Game.Items.DefaultBehaviorHandlers { public static class DispenserItemHandler { public static void Register() { ItemEventDispatcher.RegisterEventHandler(ItemBehavior.Dispenser, new ItemEventHandler(HandleDispenser)); } private static bool HandleDispenser(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData) { switch (Event) { case ItemEventType.Moved: { RoomActor InteractingActor = (Item.TemporaryInteractionReferenceIds.ContainsKey(0) ? Instance.GetActor(Item.TemporaryInteractionReferenceIds[0]) : null); if (InteractingActor != null) { InteractingActor.UnblockWalking(); } goto case ItemEventType.InstanceLoaded; } case ItemEventType.InstanceLoaded: { if (Item.DisplayFlags != "0") { Item.DisplayFlags = "0"; Item.BroadcastStateUpdate(Instance); } return true; } case ItemEventType.Interact: { RoomActor InteractingActor = Instance.GetActorByReferenceId(Session.CharacterId); if (InteractingActor == null) { return true; } if (InteractingActor.Position.X != Item.SquareInFront.X || InteractingActor.Position.Y != Item.SquareInFront.Y) { InteractingActor.MoveToItemAndInteract(Item, RequestData); return true; } if (Item.TemporaryInteractionReferenceIds.Count == 0) { Item.TemporaryInteractionReferenceIds.Add(0, InteractingActor.Id); InteractingActor.BlockWalking(); InteractingActor.PositionToSet = Item.SquareInFront; int NewRot = Rotation.Calculate(InteractingActor.Position.GetVector2(), Item.RoomPosition.GetVector2()); if (InteractingActor.BodyRotation != NewRot) { InteractingActor.BodyRotation = NewRot; InteractingActor.HeadRotation = NewRot; InteractingActor.UpdateNeeded = true; } Item.DisplayFlags = "1"; Item.BroadcastStateUpdate(Instance); Item.RequestUpdate(2); } return true; } case ItemEventType.UpdateTick: { if (Item.DisplayFlags != "0") { Item.DisplayFlags = "0"; Item.BroadcastStateUpdate(Instance); } if (Item.TemporaryInteractionReferenceIds.Count < 1) { return true; } RoomActor InteractingActor = Instance.GetActor(Item.TemporaryInteractionReferenceIds[0]); Item.TemporaryInteractionReferenceIds.Clear(); if (InteractingActor == null) { return true; } InteractingActor.CarryItem(DrinkSetManager.GetRandomDrinkForSet(Item.Definition.BehaviorData)); int NewRot = Rotation.Calculate(InteractingActor.Position.GetVector2(), Item.RoomPosition.GetVector2()); if (InteractingActor.BodyRotation != NewRot) { InteractingActor.BodyRotation = NewRot; InteractingActor.HeadRotation = NewRot; InteractingActor.UpdateNeeded = true; } InteractingActor.UnblockWalking(); return true; } } return true; } } }