using System; using SnowLight.Game.Sessions; using SnowLight.Communication; using SnowLight.Communication.Incoming; namespace SnowLight.Game.Handlers { public static class WarningSurpressors { public static void Initialize() { DataRouter.RegisterHandler(3032, new ProcessRequestCallback(SurpressingHandler)); DataRouter.RegisterHandler(228, new ProcessRequestCallback(SurpressingHandler)); DataRouter.RegisterHandler(3110, new ProcessRequestCallback(SurpressingHandler)); DataRouter.RegisterHandler(233, new ProcessRequestCallback(SurpressingHandler)); DataRouter.RegisterHandler(3011, new ProcessRequestCallback(SurpressingHandler)); DataRouter.RegisterHandler(473, new ProcessRequestCallback(SurpressingHandler)); DataRouter.RegisterHandler(126, new ProcessRequestCallback(SurpressingHandler)); DataRouter.RegisterHandler(3105, new ProcessRequestCallback(SurpressingHandler)); DataRouter.RegisterHandler(316, new ProcessRequestCallback(SurpressingHandler)); } private static void SurpressingHandler(Session Session, ClientMessage Message) { // No idea what these requests do, but to surpress ugly and creepy warning messages we register the handlers. } } }