using System; using System.Collections.Generic; using System.Collections.ObjectModel; using SnowLight.Game.Moderation; using SnowLight.Game.Rooms; namespace SnowLight.Communication.Outgoing { public static class ModerationTicketChatlogsComposer { public static ServerMessage Compose(ModerationTicket Ticket, RoomInfo Info, ReadOnlyCollection Entries) { ServerMessage Message = new ServerMessage(OpcodesOut.MODERATION_CHATLOGS_TICKET); Message.AppendUInt32(Ticket.Id); Message.AppendUInt32(Ticket.ReporteeUserId); Message.AppendUInt32(Ticket.ReportedUserId); Message.AppendUInt32(Ticket.Id); // Number to display in title. Chatlog ID? Message.AppendBoolean(Info != null ? Info.Type == RoomType.Public : false); Message.AppendUInt32(Info != null ? Info.Id : 0); Message.AppendStringWithBreak(Info != null ? Info.Name : "(Unknown room)"); Message.AppendInt32(Entries.Count); foreach (ModerationChatlogEntry Entry in Entries) { DateTime Time = UnixTimestamp.GetDateTimeFromUnixTimestamp(Entry.Timestamp); Message.AppendInt32(Time.Hour); Message.AppendInt32(Time.Minute); Message.AppendUInt32(Entry.UserId); Message.AppendStringWithBreak(Entry.UserName); Message.AppendStringWithBreak(Entry.Message); } return Message; } } }