using System; using SnowLight.Game.AvatarEffects; namespace SnowLight.Communication.Outgoing { public static class UserEffectActivatedComposer { public static ServerMessage Compose(AvatarEffect Effect) { ServerMessage Message = new ServerMessage(OpcodesOut.USER_EFFECT_ACTIVATED); Message.AppendInt32(Effect.SpriteId); Message.AppendInt32((int)Effect.Duration); return Message; } } }