using System; using SnowLight.Game.Pets; namespace SnowLight.Communication.Outgoing { public static class InventoryPetAddedComposer { public static ServerMessage Compose(Pet Pet) { ServerMessage Message = new ServerMessage(OpcodesOut.INVENTORY_PET_ADDED); Message.AppendUInt32(Pet.Id); Message.AppendStringWithBreak(Pet.Name); Message.AppendInt32(Pet.Type); Message.AppendInt32(Pet.Race); Message.AppendStringWithBreak(Pet.ColorCode); return Message; } } }