using System; using SnowLight.Game.Items; namespace SnowLight.Communication.Outgoing { public static class StickyDataComposer { public static ServerMessage Compose(Item Item) { ServerMessage Message = new ServerMessage(OpcodesOut.STICKY_DATA); Message.AppendStringWithBreak(Item.Id.ToString()); Message.AppendStringWithBreak(Item.Flags); return Message; } } }