using System; using SnowLight.Specialized; using SnowLight.Game.Sessions; using SnowLight.Game.Rooms; namespace SnowLight.Communication.Outgoing { public static class BattleGateEventComposer { public static ServerMessage Compose(uint ActorId, int EffectId) { ServerMessage Message = new ServerMessage(OpcodesOut.ROOM_USER_EFFECT); Message.AppendUInt32(ActorId); Message.AppendInt32(EffectId); return Message; } } }