using System; using SnowLight.Game.Achievements; using SnowLight.Game.Sessions; namespace SnowLight.Communication.Outgoing { public static class QuestCompletedComposer { public static ServerMessage Compose(Session Session, Quest Quest) { ServerMessage Message = new ServerMessage(OpcodesOut.QUEST_COMPLETED); QuestListComposer.SerializeQuest(Message, Session, Quest, Quest.Category); return Message; } } }