using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using Holo.Managers; namespace Holo.Source.Virtual.Soundmachine { public class traxSong { public int ID; public string Title; public int MachineID; public int ComposerID; public string ComposerName; public string Data; public int Length; public bool Burnt; public int slotID; public static traxSong Parse(DataRow row) { traxSong song = new traxSong(); song.ID = Convert.ToInt32(row["id"]); song.ComposerID = Convert.ToInt32(row["userid"]); song.ComposerName = userManager.getUserName(Convert.ToInt32(row["id"])); song.MachineID = Convert.ToInt32(row["machineid"]); song.Title = row["title"].ToString(); song.Data = row["data"].ToString(); song.Burnt = (row["burnt"].ToString() == "1"); song.Length = Convert.ToInt32(row["length"]); return song; } } }