using System; using System.Collections.Generic; using System.Linq; using System.Text; using Holo.Managers; using System.Collections; using Ion.Storage; using System.Threading; namespace Holo.Source.GameConnectionSystem { class connectionHelper { private static int BannedIPcount; private static Hashtable BannedIPs = new Hashtable(); private static Hashtable Connections = new Hashtable(); //private static Thread Checker = new Thread(new ThreadStart(CheckSockets)); internal static void Init() { //Checker.Start(); } public static bool IpIsBanned(string IP) { if (BannedIPs.ContainsKey(IP) == true) return true; else { string banReason = userManager.getBanReason(IP); if (banReason != "") { BannedIPs.Add(IP, BannedIPcount); BannedIPcount++; return true; } else { return false; } } } internal static void AddConnection(gameConnection Endpoint, int ConnectionID) { if (Connections.ContainsValue(ConnectionID)) Connections.Remove(ConnectionID); Connections.Add(ConnectionID, Endpoint); } internal static void RemoveConnection(int ID) { if (Connections.ContainsValue(ID)) Connections.Remove(ID); } } }