using System; using System.Collections.Generic; using System.Linq; using System.Text; using Uber.HabboHotel.GameClients; using Uber.HabboHotel.Rooms; namespace Uber.HabboHotel.RoomBots { abstract class BotAI { public int BaseId; private int RoomUserId; private uint RoomId; public BotAI() { } public void Init(int BaseId, int RoomUserId, uint RoomId) { this.BaseId = BaseId; this.RoomUserId = RoomUserId; this.RoomId = RoomId; } public Room GetRoom() { return UberEnvironment.GetGame().GetRoomManager().GetRoom(RoomId); } public RoomUser GetRoomUser() { return GetRoom().GetRoomUserByVirtualId(RoomUserId); } public RoomBot GetBotData() { return GetRoomUser().BotData; } public abstract void OnSelfEnterRoom(); public abstract void OnSelfLeaveRoom(bool Kicked); public abstract void OnUserEnterRoom(RoomUser User); public abstract void OnUserLeaveRoom(GameClient Client); public abstract void OnUserSay(RoomUser User, string Message); public abstract void OnUserShout(RoomUser User, string Message); public abstract void OnTimerTick(); } }