using System;
namespace Woodpecker.Game.Rooms.Pathfinding
{
///
/// Represents a single tile on the map of a virtual room.
///
public class roomTile
{
#region Fields
///
/// The X position of this tile.
///
public byte X;
///
/// The Y position of this tile.
///
public byte Y;
public int I;
#endregion
#region Constructors
public roomTile(byte X, byte Y, int I)
{
this.X = X;
this.Y = Y;
this.I = I;
}
#endregion
}
}