using System; using System.Threading; using System.Collections; using Holo.Managers; using Holo.Virtual.Rooms; namespace Holo.Virtual.Users { /// /// Represents a virtual user in a virtual room. /// public class virtualRoomUser { /// /// The database ID of the user. /// internal int userID; /// /// The ID of the virtual room where the user is in. /// internal int roomID; /// /// The ID of the user in the virtual room. /// internal int roomUID; /// /// The X position of the user in the virtual room. /// internal int X; /// /// The Y position of the user in the virtual room. /// internal int Y; /// /// The height of the user in the virtual room. /// internal double H; /// /// The rotation of the user's head in the virtual room. /// internal byte Z1; /// /// The rotation of the user's body in the virtual room. /// internal byte Z2; /// /// The X position where the user wants to walk to. If not walking, -1. /// internal int goalX; /// /// The Y position where the user wants to walk to. If not walking, -1. /// internal int goalY; /// /// Specifies if the user can walk. /// internal bool walkLock; /// /// Is person diving or not? /// internal bool Diving = false; /// /// not used yet, for the queue /// internal bool InQueue = false; /// /// Specifies if the user is on his way of leaving the room after clicking the door. /// internal bool walkDoor; /// /// Guestroom only. Specifies if the user has voted on the guestroom already. /// internal bool hasVoted; /// The room user ID (rUID) of the virtual user where this virtual user is currently trading items with. If not trading, then this value is -1. /// internal int _tradePartnerRoomUID = -1; /// /// Swimming pools only. Specifies the swimming pool outfit. /// internal string swimOutfit; /// /// Gamelobbies only. Specifies the amount of gamepoints that this user has for the game in the current gamelobby. /// internal int gamePoints; /// /// The parent virtual user of this room user. /// internal virtualUser User; /// /// The status manager of this room user. /// internal virtualRoomUserStatusManager statusManager; /// /// Indicates if the room user is currently typing a chat message. /// internal bool isTyping; /// /// Indicates if the room user is able to use the special teleport cast, which allows him to teleport around the room. /// internal bool SPECIAL_TELEPORTABLE = false; private delegate void walkSleepPointer(); /// /// Initializes a virtual room user. /// /// The database ID of the virtual user of this room user object. /// The database ID of the room where the room user is in. /// The ID that identifies the room user in the virtual room. /// The parent vittual user of this room user. /// The status manager of this room user. internal virtualRoomUser(int userID, int roomID, int roomUID, virtualUser User, virtualRoomUserStatusManager statusManager) { this.userID = userID; this.roomID = roomID; this.roomUID = roomUID; this.User = User; this.statusManager = statusManager; } /// /// The virtualRoom object that represents the room where this room user is in. /// internal virtualRoom Room { get { return roomManager.getRoom(roomID); } } /// /// Refreshes the status of this room user in the virtual room. /// internal void Refresh() { Room.Refresh(this); } /// /// Returns the details string for this room user, containing username etc. /// internal string detailsString { get { string petTransformAdd = ""; string petTransformFigure = User._Figure; string s = "i:" + roomUID + Convert.ToChar(13) + "a:" + userID + Convert.ToChar(13) + "n:" + petTransformAdd + User._Username + Convert.ToChar(13) + "f:" + petTransformFigure + Convert.ToChar(13) + "l:" + X + " " + Y + " " + H + Convert.ToChar(13); if (User._Mission != "") { s += "c:" + User._Mission + Convert.ToChar(13); } else { s += "c:" + " " + Convert.ToChar(13); } string szNotify = ""; for (int x = 0; x < User._Badges.Count; x++) { if (User._badgeSlotIDs[x] > 0) // Badge enabled { szNotify += User._badgeSlotIDs[x]; szNotify += ":"; szNotify += User._Badges[x]; szNotify += ","; } } //Out.WritePlain(szNotify); if (szNotify != "") { s += "b:" + szNotify + Convert.ToChar(13);} if (swimOutfit != "") { s += "p:" + swimOutfit + Convert.ToChar(13); } if (User._groupID > 0) { s += "g:" + User._groupID + Convert.ToChar(13) + "t:" + (int)User._groupMemberRank + Convert.ToChar(13); } return s; } } internal void makePet(string Colour, int Race, int Animal) { User._isPet = true; Room.sendData("@]" + roomUID); string s = "i:" + roomUID + Convert.ToChar(13) + "n:" + roomUID + Convert.ToChar(4) + User._Username + Convert.ToChar(13) + "f:" + Animal + " " + Race + " " + Colour + Convert.ToChar(13) + "l:" + X + " " + Y + " " + H + Convert.ToChar(13); s += "c:" + Convert.ToChar(13); string d = roomUID + " " + X + "," + Y + "," + H.ToString().Replace(",", ".") + "," + Z1 + "," + Z2 + "/" + statusManager.ToString(); Room.sendData(@"@\" + s); Room.sendData("@b" + d); } internal void makeHuman() { User._isPet = false; Room.sendData("@]" + roomUID); Room.sendData(@"@\" + detailsString); Room.sendData("@b" + statusString); } /// /// Returns the action string for this room user, containing position, movements, statuses etc. /// internal string statusString { get { return roomUID + " " + X + "," + Y + "," + H.ToString().Replace(",",".") + "," + Z1 + "," + Z2 + "/" + statusManager.ToString(); } } } }