using System; using System.Collections.Generic; using System.Linq; using System.Text; using DuckEmulator.HabboHotel.Outside.Messages.Types; namespace DuckEmulator.HabboHotel.Outside.Achievements { enum AchievementType { Social = 0, Identity = 1, Games = 2, Room_Builder = 3, Explore = 4, Pets = 5, Music = 6, BattleBall = 7, Freeze = 8 } class Achievement { internal readonly uint Id; internal AchievementType AchievementType; internal string BadgeCode; internal int Levels; internal Boolean MultiPlay = true; internal int PixelReward = 100; internal double Doubler; internal Achievement(uint Id, AchievementType Type,int Levels, string BadgeCode, Boolean MultiPlay, int PixelReward, double Doubler) { this.Id = Id; this.AchievementType = Type; this.Levels = Levels; this.BadgeCode = BadgeCode; this.MultiPlay = MultiPlay; this.PixelReward = PixelReward; this.Doubler = Doubler; } } }