using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace Chop.Game.Rooms { public class RoomTrigger { public string mName; public string mModelName; public byte mX; public byte mY; public static RoomTrigger Parse(DataRow row) { RoomTrigger trigger = new RoomTrigger { mName = row["name"].ToString(), mModelName = row["model"].ToString(), mX = Convert.ToByte(row["x"]), mY = Convert.ToByte(row["y"]) }; return trigger; } } }