using System; using System.Collections.Generic; using System.Linq; using System.Text; using Chop.Game.Messages.IDs; namespace Chop.Game.Messages.Incoming.tracking { class LatencyPingRequestMessageComposer: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { int unk1 = parser.ReadInt32(); // Seems to increase by 1 for every message of this kind Console.WriteLine(unk1); ResponseBuilder message = new ResponseBuilder(OutgoingMessages.LatencyPingResponseMessageEvent); message.AppendInt32(unk1); client.SendMessage(message); } } }