using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Chop.Game.Messages.Incoming.tracking { class EventLogMessageComposer: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { string category = parser.ReadString(); string type = parser.ReadString(); string action = parser.ReadString(); string unk1 = parser.ReadString(); int unk2 = parser.ReadInt32(); Console.WriteLine("EVENT LOG: {0}, {1}, {2}, {3}, {4}", category, type, action, unk1, unk2); } } }