using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Chop.Game.Messages.Incoming.room.engine { class MoveAvatarMessageComposer: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { if (!client.mRoomUser.mCanWalk) return; client.mRoomUser.mWalkingX = (byte)parser.ReadInt32(); client.mRoomUser.mWalkingY = (byte)parser.ReadInt32(); client.mRoomUser.mIsWalking = true; } } }