using System; using System.Collections.Generic; using System.Linq; using System.Text; using Chop.Game.Messages.IDs; namespace Chop.Game.Messages.Incoming.room.avatar { class DanceMessageComposer: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { int danceID = parser.ReadInt32(); if (danceID < 0 || danceID > 4) // Invalid dance return; ResponseBuilder message = new ResponseBuilder(OutgoingMessages.DanceMessageEvent); message.AppendInt32(client.mRoomUser.mDynamicID); message.AppendInt32(danceID); client.mRoom.SendMessage(message); } } }