using System; using System.Collections.Generic; using System.Linq; using System.Text; using Chop.Game.Messages.IDs; namespace Chop.Game.Messages.Incoming.navigator { class CanCreateRoomMessageComposer: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { client.Response.Init(OutgoingMessages.CanCreateRoomEvent); // 512 client.Response.AppendInt32(0); // resultCode, 0 = OK, everything else = room limit error client.Response.AppendInt32(30); // roomLimit client.SendResponse(); } } }