using System; using System.Collections.Generic; using System.Linq; using System.Text; using Chop.Game.Messages.IDs; namespace Chop.Game.Messages.Incoming.navigator { class AddFavouriteRoomMessageComposer: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { int roomID = parser.ReadInt32(); client.Response.Init(OutgoingMessages.GenericErrorEvent); client.Response.AppendInt32(-9001); // errorCode client.SendResponse(); } } }