using System; using System.Collections.Generic; using System.Linq; using System.Text; using Chop.Game.Messages.IDs; namespace Chop.Game.Messages.Incoming.marketplace { class GetMarketplaceConfigurationMessageComposer: IMessageHandler { public void Handle(GameClient client, RequestParser parser) { ResponseBuilder message = new ResponseBuilder(OutgoingMessages.MarketplaceConfigurationEvent); message.AppendBoolean(false); // isEnabled message.AppendInt32(1); // commission message.AppendInt32(1); // tokenBatchPrice message.AppendInt32(5); // tokenBatchSize message.AppendInt32(1); // offerMinPrice message.AppendInt32(10000); // offerMaxPrice message.AppendInt32(48); // expirationHours message.AppendInt32(7); // averagePricePeriod client.SendMessage(message); } } }